With the growing risk worldwide of chemical and radiological threat within both military and civilian settings, there is an increasing need for a high quality and cost-effective means of incorporating support for CBRN and HazMat Hazards into existing training systems.
While in some cases, CBRN Hazard capability can be achieved by standalone technology (such as the wide-area, instrumented training system PlumeSIM,) in other situations it can be helpful for users to be able to simulate a scenario that replicates a combination of hazards that includes, but is not necessarily limited to, specific CBRN threats. In such circumstances too, it can also be preferable for users to be able to incorporate any additional CBRN hazard capability into their own existing simulation system.
This was the exciting opportunity facing Argon and independent software developer eSim Games, the creators of the vehicle-centric combined arms combat simulation and crew procedure training tool Steel Beasts Pro, when an existing Steel Beasts Pro user expressed a desire to incorporate Argon's CBRN simulation capability within exercises and a wish to see a concept demonstrator.
Steel Beasts Pro, currently used by the military in over 10 countries, is a collective military training system that integrates with battlefield management systems,containerised crew simulators and real combat vehicles.eSim Games' and Argons' goal was to be able to incorporate a range of CBRN hazards, including chemical and radiological threats, into the existing Steel Beasts Pro environment.
Recognising this need, and acknowledging that it is not also practical for individual organisations to develop such systems, Argon Electronics created the PlumeSIM API (Application Programme Interface.)